Moon Studios, the developer behind Ori and the Blind Forest and Ori and the Will of the Wisps, ventured into a new realm with its third game, No Rest for the Wicked. Departing from its platformer roots, the game adopted an action-roleplaying style akin to popular franchises like FromSoftware’s Souls series and Blizzard’s Diablo. Released in early access, players could purchase the game to support ongoing development.
However, Moon Studios encountered challenges with the release of The Breach content update on May 1, which failed to resonate with the existing player base. This led to a surge in negative Steam reviews, citing issues ranging from increased difficulty to gameplay dissatisfaction. The studio faced a critical juncture as these reviews threatened the game’s future.
On May 10, Thomas Mahler, Moon Studios’ CEO, took to Discord to address the situation, expressing concerns about the studio’s viability following the negative reception. Mahler’s comments sparked a debate within the gaming community about the impact of review bombing and its consequences on developers’ financial stability.
While Mahler clarified that the studio was not in immediate financial jeopardy, he highlighted the importance of genuine player feedback and criticized the practice of leaving negative reviews without engaging with the game. He urged satisfied players to share their positive experiences to counterbalance the negative sentiment and support the studio’s continued operation.
The controversy surrounding Moon Studios’ predicament underscored broader issues within the gaming industry, particularly the influence of user reviews on a game’s success. Mahler’s plea for authentic feedback resonated with players, leading to a positive uptick in reviews following his message.
Despite facing criticism and potential financial repercussions, Mahler remained steadfast in his commitment to addressing player concerns and improving the game. He acknowledged the value of constructive feedback while condemning malicious review campaigns that could undermine a developer’s efforts.

The incident involving Moon Studios served as a cautionary tale for developers navigating the volatile landscape of online reviews and community feedback. It highlighted the delicate balance between creative expression and commercial viability in an industry driven by consumer perceptions and engagement.
As the gaming community grappled with the implications of review bombing and its impact on developers, Moon Studios’ experience shed light on the challenges faced by independent studios seeking to innovate and evolve in a competitive market. Mahler’s transparency and resilience in the face of adversity resonated with many, emphasizing the importance of open communication and authentic player relationships in sustaining a successful gaming studio.